A drawing that dances, a mascot that talks and a reusable animated presenter require different tools. Start with Meta Animated Drawings for a simple paper character, Adobe Express for a ready-made talking avatar, or Runway Act-Two to transfer your own performance to an illustrated character. For a recurring series, editable puppets or 3D characters can be more useful than generating a fresh video each time.
The choices below cover six animation tools and one optional image-preparation tool. The key question is what you need to keep: the original drawing, a specific performance, or an editable character you can reuse. A finished MP4 is convenient to share, but it is not the same deliverable as a rigged puppet or an FBX motion file.
Updated October 15, 2026. Prices refer to the stated billing terms; taxes, promotions and account allowances can vary.
Choose by the result you need
Choose by output rather than a generic “best AI” ranking. Speech animation aligns a character to audio; performance transfer follows an actor; puppet animation gives you repeatable controls. None of these automatically guarantees a polished multi-scene cartoon.
| Tool | Best fit | What you provide | Main limitation |
|---|---|---|---|
| Meta Animated Drawings | A simple hand-drawn figure | One clear drawing | Non-commercial research demo |
| AirMore Image Upscaler | Preparing a small source image | An image file | Does not animate |
| Adobe Express | A quick talking avatar | Voice + a supplied character | Not arbitrary custom artwork |
| Runway Act-Two | Expressive illustrated performances | Character + driving video | Paid; up to 30 seconds |
| Viggle | Dance and body-motion remixes | Character + motion reference | Video rather than an editable rig |
| Krikey AI | 3D avatar explainers | Character, script and motion | Generation credits; output format matters |
| Adobe Character Animator | A reusable custom 2D presenter | Prepared puppet + webcam/mic | Custom rigging takes preparation |
Meta Animated Drawings — Best for bringing a simple sketch to life

This is the most direct starting point for a hand-drawn, person-like figure. The demo separates the drawing from its background, estimates joints and applies a preset motion. A character with visible arms and legs is a better starting point than a crowded comic panel or a detailed portrait.
Its charm is preserving the sketch rather than asking a video model to redraw every frame. The trade-off is a narrow task: it is not a dialogue editor, a scene generator or a general-purpose animation studio. If an arm moves strangely, correct the cutout and joint locations before trying more motions.
How to start
- Photograph one figure on plain white paper; keep limbs separate from the torso.
- Upload the image, review the detected character boundary, and correct the foreground mask.
- Check shoulder, elbow, wrist, hip, knee and ankle points, then choose a motion and download the result.
Price and limits: Free research demo, not for commercial use. Its terms also exclude access from Illinois and Texas. The open-source repository is archived; do not confuse a public demo with a maintained production service.
Open the official tool · Details · Source code
AirMore Image Upscaler — An optional preparation step for small artwork

If the only copy of your mascot is tiny, enlarge it before placing it into a character-animation tool. AirMore offers proportional image enlargement, including a 2K mode and larger scaling options. It prepares still images; it does not generate motion, lip sync or a character rig. Skip this step when you already have a clean, adequately sized original.
For line art, start conservatively. Compare the enlarged eyes, fingertips and outlines against the original: extra pixels are not proof of recovered detail. A fresh scan often beats aggressively enhancing a blurred photograph, especially when small shape changes would alter the character.
How to start
- Upload the original PNG, JPG or other supported image.
- Choose a modest enlargement; compare edges before enabling additional enhancement.
- Download the result and use it as the source image in the animation tool. Keep the original too.
Price and limits: Credit-based. The page lists 1 credit for 2K upscaling and 2 for max-size mode, with optional enhancement costing extra. Sign-in is required for full-resolution downloads.
Adobe Express — Animate Characters — Best for a fast voice-driven explainer

Choose a supplied character, add a voice recording and let Express produce synchronized talking animation. This suits a short classroom introduction, an announcement or a social explainer where the message matters more than owning a unique character design. The documented audio workflow supports clips up to two minutes.
The important boundary is custom artwork: this quick action starts with Adobe’s character library. Uploading your voice does not mean you can upload any drawing as a fully controllable puppet. Use Character Animator for that kind of recurring original presenter, or Act-Two when you have a character image and an acted reference.
How to start
- Open Animate Characters and choose a character plus the required video shape.
- Record your narration or upload clean audio; leave out background music at this stage.
- Preview, trim pauses, adjust the background and download or continue editing in Express.
Price and limits: The basic tool is free. An Adobe account and the terms of any additional premium assets or editing features still apply.
Runway Act-Two — Best for transferring acting to an illustrated character

Act-Two uses two inputs: a character image or video and a driving performance. Your expression, speech and movement provide the direction, so a deliberate performance is more useful than a long list of adjectives. It is a strong fit for an illustrated spokesperson or a short character scene where timing matters.
With an image input, gesture control can transfer hand and body movement; with a character video, the original scene and camera motion are retained, but gesture control is unavailable. Generative output can still change facial details or add unwanted environmental motion. Treat a good short shot as a building block, not proof of perfect consistency across an episode.
How to start
- In Runway, open Apps and find Performance Capture with Act-Two.
- Upload a clear character reference and record or upload a single-person performance without cuts. Keep the face visible and hands in frame when using gestures.
- Generate a short test, inspect expressions and hands, then download the usable take.
Price and limits: Standard or higher: US$15/month on monthly billing, or US$12/month billed annually. Act-Two costs 5 credits per second with a three-second minimum and supports up to 30 seconds; a 10-second attempt uses 50 credits. Repeated attempts add up.
Open the official tool · Details · Pricing
Viggle — Best for reference-driven dance and body motion

Viggle is useful when you can point to the movement you want: a dance, a comic entrance or a short gesture. Mix places a character into reference footage; motion-control workflows animate the figure according to a driving clip. A clearly visible, human-shaped full-body character is a practical starting point.
Use a reference with similar framing and an unobstructed body. Large turns, crossed limbs and fast motion make identity and silhouette harder to preserve. The normal remix deliverable is video, not a production-ready 3D skeleton. Viggle’s separate 3D offerings are a different workflow; do not assume every product exports the same asset type.
How to start
- Choose Mix or the appropriate motion-control mode in Viggle.
- Add your character image and a motion template or your own reference clip.
- Preview feet, hands and clothing across the entire shot, then export the clip for editing.
Price and limits: Free creation opportunities are limited. The Animation Tools terms list 80 credits for US$9.99/month; one credit covers 15 seconds with no watermark. Other products, including Live and 3D tools, have separate allowances. Check the selected product before paying.
Krikey AI — Best for assembling a 3D avatar explainer

Krikey combines 3D characters, motion, voice and backgrounds in a browser editor. Instead of only producing a one-off moving image, you can build a short presenter scene and revise its parts. It is especially useful for lessons, onboarding clips and branded explanations that benefit from a reusable avatar.
Image-based character creation turns a reference into a 3D interpretation, so it need not preserve every hand-drawn detail. Decide whether you need a finished video or an asset for further animation: MP4 and GIF are presentation formats, while FBX serves a different editing pipeline. Check the exported asset and rig compatibility before planning a game project around it.
How to start
- Start with an existing avatar or create a character from a reference.
- Add a short script or voice, choose or generate motion, and place the avatar in a simple scene.
- Review lip sync and timing; export the format supported by your plan and destination.
Price and limits: Free includes 20 one-time credits. The pricing page lists Pro at US$15/month with 165 monthly credits and MP4/GIF/PNG/FBX exports. Unlimited exports do not mean unlimited AI generation; generation consumes credits.
Open the official tool · Pricing
Adobe Character Animator — Best for a recurring original 2D presenter

Character Animator uses webcam and microphone input, tracking and automatic lip sync to perform a puppet. It is AI-assisted animation rather than a text-to-video generator. For repeated episodes with the same character, prepared artwork and reusable controls offer a clearer route to consistency than regenerating the design on every shot.
Custom Photoshop or Illustrator artwork needs a suitable layer structure and rig. Separate mouth shapes, eyes and limbs before expecting convincing movement; a flattened picture is not automatically a finished puppet. This setup takes longer, but gives you triggers, editable performance and a character you can use again.
How to start
- Try a supplied puppet in free Starter mode to test your camera, microphone and timing.
- For an original puppet, use Pro features to import prepared artwork, organize the rig and test facial tracking.
- Record short takes, correct timing and gestures, then export or use the supported live workflow.
Price and limits: Starter mode is free; custom-puppet production uses Pro features in Creative Cloud Pro. The US regular price shown is US$69.99/month on an annual, billed-monthly plan. Introductory discounts are temporary, and this is a multi-app subscription rather than a standalone animation price.
A practical first animation workflow
Start with one action and one shot. For example, make a mascot wave and say a single sentence. Use a clean front-facing reference with visible limbs. For a paper sketch, fix lighting and separation; for a talking character, spend more effort on clear voice recording than on decorative backgrounds.
Pick the control method before writing a prompt. Meta uses preset motions, Express uses audio, and Act-Two uses a performance video. They do not all need a text prompt. Where a tool accepts motion instructions, try: “The character gives one small wave, then returns to a neutral pose. Keep the same outfit and framing.” This is a starting direction, not a guarantee or an input supported by every tool.
Judge a full clip, not its thumbnail. Check identity, mouth timing, fingers, foot contact and background changes. Fix the source image, mask, joints or driving performance before spending credits on repeated generations. Keep a few seconds of clean footage and assemble longer stories from short shots.
Budget for revisions and the final format. For example, six 10-second Act-Two attempts consume 300 credits at 5 credits/second, even if you only keep one. For client work, confirm commercial rights for the service, artwork, voices and music; a watermark-free download alone does not settle those rights.
Frequently asked questions
Which option is genuinely free?
Meta offers a free non-commercial research demo; Adobe Express offers its basic voice-animation quick action for free; Character Animator has a free Starter mode. Krikey’s initial credits and Viggle’s limited free opportunities are trials of capacity, not unlimited production plans.
Can I animate my own drawing without changing its style?
Meta is a useful first try for a simple figure. A carefully prepared Character Animator puppet gives more repeatable control for a series. Generative performance transfer can reinterpret lines or textures, so inspect the whole result and keep the source artwork for comparison.
Can Adobe Express animate a custom character?
Its Animate Characters quick action uses supplied characters. For your own fully prepared 2D puppet, use Character Animator’s Pro workflow. For a single character image acted through a reference performance, consider Act-Two instead. These are different products and inputs.
Why do limbs bend incorrectly or the face change?
Overlapping limbs, poor contrast, uncertain joint positions or a reference performance that hides the face can cause trouble. Simplify the image and motion first. More upscaling or a longer prompt will not reliably repair an incorrect mask or an unsuitable driving clip.
Can I use the animation in an ad or monetize it?
Check the exact product and plan. Meta’s research demo explicitly forbids commercial use. Elsewhere, consider the tool terms together with rights to the original character, actor, voice and music. Avoid assuming that a paid account gives permission to use someone else’s character or likeness.
Which tool exports something I can keep editing?
Character Animator is appropriate for a reusable 2D puppet project, and Krikey advertises FBX among its Pro export formats. A finished MP4 from a remix or performance-transfer tool does not contain editable character layers or a rig. Verify the actual export before paying for a longer project.
Which tool should you start with?
For a weekend sketch experiment, start with Meta. For a short spoken message, start with Adobe Express. Choose Act-Two when acting drives the scene, or Viggle when a body-motion reference is the main ingredient. These choices keep the first test small and easy to evaluate.
For repeated production, invest in the character setup: Character Animator for a 2D presenter, or Krikey for a 3D avatar scene. Use AirMore only when the source genuinely needs enlargement. A clean reference, a manageable shot and the right export format usually matter more than adding another tool to the workflow.